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FdA Games Design for Industry

Level 5

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Key Info

Learning Area   Digital Academy
Delivery Mode   Full-time
Duration   2 Years
Institution Code   C78
Course Code   12894-CAM-22

Dates & Locations

Course Type   University
Location   Cornwall College Camborne
Start Date   19/09/2022

This exciting skills-based programme meets the requirements of one of the fastest growing, dynamic and entrepreneurial sectors in the creative industries. Providing practical specialist knowledge to pursue a career in the game industry in paths such as an animation, level design, coding, 3D modelling, concept art or texturing etc. Core artistic and technical skills will be developed to enable creation and building of games and content for a variety of platforms.

As a games student you will be creating stunning and immersive worlds, VR experiences, characters and other games assets, in a variety of styles ranging from the realistic to cel shaded etc.

  What You Will Learn

Many of the modules include live client and competition-based briefs, often these are international as well as national. The course has excellent links to industry for example; Epic, Antimatter Games, Goldfinch Entertainment; Sony; Tiger X, Sanders Studios, British Armed Forces, TKUK and many others. Input from these have informed the structure of the course ensuring all you learn is relevant in obtaining your dream career.

You will gain an understanding of the broad areas of games development, ludology, VR, concept work, 3D modelling and animation, level creation, character design, motion capture, history, contextual and social issues, together with an overview of the more technical and creative aspects of the games design pipeline. Software such as Adobe Creative Suite, Autodesk (3D Studio Max, Mudbox, etc), Construct 3 and Unreal Engine amongst others are explored in depth, along with how to use typical industry hardware such as VR headsets and audio equipment.

Studies include formal lectures, practical workshops, trips to EGX Rezzed (London) and industry based assignments, exploring numerous aspects of digital gaming within a combined creative and technical framework; real-world tasks; creating real products through competitions, live client briefs and for the college’s own games design company; establishing a strong portfolio; web presence and showreel towards future employment. The experience is relevant and realistic and regular pitch and presentation practice prepares you for a career in the industry.

The flexibility within the curriculum enables students to realise their specialist skills in an area of interest early on. Team work is present in many modules reflecting what is required in industry. Dynamic assignment briefs stretch and challenge students, whilst allowing for creative freedom and experimentation, within a “safe” environment. Making mistakes often leads to innovative gameplay.

What will I study on the course?

Modules Year 1 FdA
Computer Games Studies & Practice (20 credits)
Animation Principles (20 credits)
Pre-production Design & Computer Game Concept Art (20 credits)
2D Digital Graphics & Texturing for Computer Games (20 credits)
3D Modelling & Animation for Computer Games (20 credits) Animation Principles (20 credits)
3D Computer Games Engines & Asset Creation (20 credits)

Year 2 FdA
Subject Specialism Project (20 credits)
3D Cut Sequence Design & Digital Audio for Games (20 credits)
3D Character Design and Animation (20 credits)
Level Design & Production for Computer Games (20 credits)
Professional Practice (20 credits)
Games Design & Development Project (20 credits)

For examples of student work please check out our YouTube channel:

  Entry Requirements

Functional Skills

  Work Experience

Client briefs


BA Hons Games Design for Industry



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# Gamesdesign # 3dmodelling # 3danimation # leveldesign # conceptart

Courses listed on this website are indicative of the subject, nature and level of study. The College reserves the right to alter specific qualifications titles, awarding bodies and levels of qualification, which can change in year. Any cost may also vary, based on personal funding eligibility. The Cornwall College Group reserves the right to withdraw any course listed at any time.

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Alex Ley

A photo of Alex Ley

For the last three years, I have been working at Pivotal across engineering and product management on the Cloud Foundry open source project, which is having a significant impact on enterprises wanting to transform how they deliver software to their customers. Recently I have taken on a new role in Pivotal's Labs division, working with our customers to help them re-platform and modernise their applications on Pivotal Cloud Foundry. My role requires me to understand a range of computing abstractions, from the hardware to the containerisation technology; the fundamentals I learned at Cornwall College are still valuable today.

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Cornwall College Gamesdesign, 3dmodelling, 3danimation, leveldesign, conceptart