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BA (Hons) Games Design For Industry

Level 6

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Key Info

Learning Area   Digital Academy
Delivery Mode   Full-time
Duration   1 Year
Institution Code   C78
Course Code   10812-CAM-22

Dates & Locations

Course Type   University
Location   Cornwall College Camborne
Start Date   29/09/2022
UCAS Code   381P

This 1 year top up, full time, innovative and exciting new games programme has been designed to allow students from the HND or foundation degree (and others where appropriate) to progress to an honours degree to develop an independent, autonomous practice, but with skills and attributes to be part of any team within any typical games design studio. This programme aims to facilitate and equip graduates with the expertise, enthusiasm and flexibility for a future in developing games and their content. You will gain a comprehensive understanding of Agile, entrepreneurship, team management and the techniques and skills needed by the games industry to get you that dream job, or to start your own independent games company.

We specialise in providing a typical studio set up with small class sizes to ensure you get excellent support and advice for your studies. You will have greater access to staff and resources, as well as practical specialist knowledge to pursue a career in your chosen area of specialism within the games industry.

Tutors will facilitate your independent research into advanced game design skills and techniques reflecting your particular specialism throughout the programme. Team production of prototypes will be explored, as well as methods to improve immersion, narrative and visual impact. You will be encouraged to investigate design innovations such as virtual and augmented reality, to develop new methods of enhancing gameplay, and simulation whilst receiving career and business advice specifically tailored to your individual aspirations. Visits to games festivals such as EGX Rezzed will also inform student practice.

You will be encouraged to work creatively and professionally to design and communicate concepts through visuals, prototypes, 3D/2D game assets, game design documents, pitches and presentations often to professionals within the industry. You will use industry standard software such as Autodesk (3D Studio Max, Maya and Mudbox etc), the full Adobe Master collection, UE4 and others. You will also have access to VR headsets such as Oculus Rifts and Vives, excellent sound labs, video cameras, Kinect cameras and blue/green screens etc.

Graduates have gone on to work in games studios such as Splash Damage or set up their own independent studios.

This is a full-time course; typically, students should expect to spend 35 – 40 hours per week on a combination of taught and self-directed study. Each module is delivered over a 15-week Study Block, which typically comprises 12 weeks of learning and teaching, and 3 weeks of assessment and feedback.
Students will engage in a variety of learning activities, including lectures, seminars, private and group tutorials, specialist workshops.

For examples of student work please check out our YouTube channel:

Download BA (Hons) Games Design for Industry Programme Specification (2021-22) at

Download BA (Hons) Games Design for Industry Module Appendix Handbook (2021-22) at

  What You Will Learn

Indicative Modules Year 1:
Game Worlds, Innovation & Production
Commercial Games Practice & Enterprise
Honours Team Project

  Entry Requirements

240 credits with 120 at level 5 from a relevant Foundation Degree, HND, or equivalent in an appropriate subject. All qualifications and subject grades will be considered on an individual basis. HND qualifications may require additional bridging modules.




Possible Progression (subject to availability)

– Cert Ed or PGCE at Camborne or St Austell
– Masters Level programmes at other institutions

Possible Careers:

-Games Designer or Developer
-3D Animator or Modeller
-Character Designer
-Environment Artist
-Lead Designer or Animator
-Animator for Film and Television
-Level DesignerVR/AR developer/artsit
-Gameplay Programmer
-Concept Artist
-Narrative Artist
-Visual FX



Apply Now via UCAS  


# GamesDesign # Gaming # Design # Degree # Cornwall

Courses listed on this website are indicative of the subject, nature and level of study. The College reserves the right to alter specific qualifications titles, awarding bodies and levels of qualification, which can change in year. Any cost may also vary, based on personal funding eligibility. The Cornwall College Group reserves the right to withdraw any course listed at any time.

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Alex Ley

A photo of Alex Ley

For the last three years, I have been working at Pivotal across engineering and product management on the Cloud Foundry open source project, which is having a significant impact on enterprises wanting to transform how they deliver software to their customers. Recently I have taken on a new role in Pivotal's Labs division, working with our customers to help them re-platform and modernise their applications on Pivotal Cloud Foundry. My role requires me to understand a range of computing abstractions, from the hardware to the containerisation technology; the fundamentals I learned at Cornwall College are still valuable today.

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Cornwall College GamesDesign, Gaming, Design, Degree, Cornwall